Regina Minor Football

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Rules & Codes of Conduct
1.0 Registrations
1.1 All players must register with the League office by the registration deadline.

1.2 Late registrations will be accepted subject to space availability.

1.3 Player placements are at the discretion of the Board of Directors.

1.4 Prior to participating in games, all players must be registered, fees paid in full, and weigh-in completed.

1.5 Player eligibility to be determined by the RMF Registrar.

1.6 A head coach may protect 2 (two) assistant coaches. Children of the protected coaches will be assigned to the team under the following circumstances:
      a) player(s) must be the coach's children or in the coaches care.
      b) the parent must be an active and approved coach.

1.7 Mighty Mites Division requirements:
      a) Must be aged eight or nine in the year of registration

1.8 Atom Division registration requirements:
      a) Must be aged ten or eleven in the year of registration
      b) Maximum weight 115 lbs (see weigh-in policy)

1.9 Pee Wee Division registration requirements:
      a) Must be Thirteen years old or younger in the year of registration
      b) Maximum weight 140 lbs (see weigh in policy)
      c) Atom aged players over 140 lbs can play O or D line, within the closed line play. (AAPPL Atom Aged Playing Peewee Line)

2.0 Bantam Division registration requirements:
      a) Must be Fifteen years old or younger in the year of registration.
      b) Any player registered with RMF who dresses and/or plays in a high school football game will automatically lose eligibility to participate in any RMF practice or games.
Last Updated on Thursday, 03 August 2017 15:31
 
2.0 Fair Play (12 on 12 off)

The fair play rule is intended to assist coaches in the development of all players regardless of their individual skill level and to reduce, if not eliminate, two-way playing.


2.1  Coaches must fill out and submit the Coaches Game Sheet to the designated league official prior to kickoff. This game sheet must include and stipulate:
     a) Offensive players
     b) Defensive players

     c) Remaining players
     d) Special teams players
     e) Injured players
     f)  Absent players
     g) Disciplined players (reason & length)

2.2  Coaches must list all registered players on every game sheet in numerical order. Failure to list all players on a game sheet properly will result in the following penalties:
     1st Offense – the minimum is the coach must complete the game sheet properly and receives a written warning. The maximum is a 10 yard delay of game penalty and a written warning.
     2nd Offense – Head Coach receives one game suspension.
     3rd Offense – the Team loses 2 points in the standings.

2.3  Players can only be listed on one side of the ball. Only at half time can a coach move players from one side of the ball to the other side of the ball. These changes must be documented with the designated league official at half time. Coaches should make an attempt to place an equal numbers of players on offense and defense. If a coach chooses to not have an equal number of players or more than 1 extra player on one side of the ball, and injuries cause the team to have less than 12 players on the lesser side, he will complete the half (or game) with less than 12 players on the field. Players can be moved at half time.

2.4  Kick offs and kick returns are unrestricted. Both offensive and defensive players can participate freely.

2.5  Defensive player substitutions on Punts and Field Goal Attempts are restricted to kickers, punters, holders, and long snapper. If there is a defensive substitute as a punter, kicker or holder on a punt, FG attempt or convert attempt, the ball must be kicked. If there is no kick, the ball is turned over at PLS or PBD whichever is closer to the offending teams goal line. There are no offensive substitutions allowed on defense for Punt Returns, FG attempts or converts. Players must be identified on the Coaches Game Sheet prior to the start of the game.   

2.6  If injuries, missing players, disciplinary action etc. cause a team to have less than 24 players, players can play on the other side of the ball. However, a player can only play a maximum of 3 series in a row. Example play offense, play defense, play offense, then sit.

2.7  Coaches should make an attempt to place an equal numbers of players on offense and defense. If a coach chooses to not have an equal number of players or more than 1 extra player on one side of the ball, and injuries cause the team to have less than 12 players on the lesser side, he will complete the half (or game) with less than 12 players on the field. Players can be moved at half time.

2.8  Violation of these rules is subject to review by the RMF Rules & Regulations Committee with possible disciplinary action.

(Rules updated as of the 2012 season)

Last Updated on Tuesday, 01 August 2017 17:53
 
3.0 Game Conduct
3.1  All games are played under The Canadian Amateur Rule Book For Tackle Football.

3.2  The RMF reserves the right to add/modify rules with the primary objective of safety to the players and in the interest of fairness.

3.3  Home team has choice at the start of the game.

3.4  Two (2) timeouts per team per half of one (1) minute duration. To be administered by the referee. One (1) coach per team can enter the field of play (anywhere on the field) to talk to his team regardless of what team called the timeout, but only during designated timeouts. Coaches must leave the field of play when instructed by the Referee. When exiting the field coaches will head directly to the sideline.

**3.5  Game Lengths:   All RMF games will consist of four (4) quarters of twelve (12) minute durations. The last two (2) minutes of the second (2) and fourth (4) quarters will be stop time. The clock will stop on all scoring plays, injuries, measurements, or lengthy referee conferences.

**In the Bantam Division the clock will also stop on change of possesions, penalties and incomplete passes. The clock will restart as per amateur rules.

3.6  No overtime will be played during the regular season.

3.7  Playoff overtime: As per Rule1, Section 3, Article 6 in the 2012-2013 Canadian Rulebook for Amateur Tackle Football.  This is stated under 'RMF Playoff Game Tiebreaker' in our Policies and Procedures Section.

**3.8  All 'no yards' penalties will be 10 yards.

(**Items added or reworded in 2010.)

Last Updated on Monday, 10 February 2014 16:16
 
4.0 Atom Division Rules
4.1  The Atom Division will be 9 man football.

4.2  No kick offs are allowed. To start the game, the Home team has the following options:
     a) Start on offense
     b) Start on defense
     c) Choice of ends
     d) Defer choice to second half. The ball will be scrimmaged at the applicable 45 yard line.

4.3  No punts are allowed. If the offense elects to "punt" the ball, the referee will move the ball twenty yards towards the opposition's goal line where the opposition will then take over possession of the ball. If the line of scrimmage is within 30 yards of the oppositions goal line when the "punt" occurs, the ball will be moved no closer than ½ the distance to the goal line. No scoring can result from a 'punt".

4.4  No converts can be attempted by kicking. The scoring team has the option of the convert attempt as follows:
     a) scrimmage play from the 2 ½ yard line = one (1) point.
     b) scrimmage play from the 5 yard line = two (2) points.

4.5  When a team has a safety touch scored on them, the opposing team receives the ball at the 55 yard line.

4.6  For the first four games of the Atom season, the schedule will be set in the pre-season. In order to provide competitive games for all teams and to try to avoid lopsided scores, teams will be seeded and scheduled to play their last three regular season games against teams of similar strength.

4.7  Players must play 8 quarters of the first 4 games on offense and the other 8 quarters on defense.  Back-up Quarterbacks listed and playing on defense, can be moved to quarterback during a game if the quarterback is injured during the game.


 
Last Updated on Thursday, 03 August 2017 15:24
 
5.0 Game Ejections
5.1  Any player, coach or team official ejected from a game is automatically suspended from participating in the next game in any capacity and may be subject to further disciplinary action pending league review. No appeals are allowed.

Last Updated on Sunday, 09 February 2014 21:44
 
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