Table of Contents
Divisional Standings - Tie-Breaker Process
EMT (Medical Staff) Game Day Response
Fair Play Code for Parents
RMF Playoff Game Tie-Breaker

Divisional Standings - Tie-Breaker Process


These are the tie breaking rules for the league final standings. A win is worth 2 points, tie is 1 point, loss is 0 points. When we deal with points for and against, scored per game, the most a team can have in a game is 20 points. (ie....66-6, 42-6, and 26-6 are all +/- 20,) this eliminates the need to run up the score.
1. *Head to Head.  Win/loss record. Best win record (ie...5 wins 1 loss vs 4 wins, 0 losses, 2 ties.... 5 wins is better)

2. *Head to Head.  Record between tied teams. Winning team. (ie team "A" beats team "B" "A" is better)

3. *Head to Head.  Difference in points for/against in games played amongst tied teams. (i.e. team "A" beats team "B" 7-0, Team "B" beats team "C" 14-3, team "C" beats team "A" 21-0, standings team "C" +9, team "B"+4,
Team "A" -13)

4. Win/Loss record of the tied teams against the highest finishing common opponent. (i.e..Team "A" and Team "B" are tied for first with a 5-1 record, but did not play each other. Team "A" beat 3rd place team "C", Team "B" lost to team "C", Team "A" 1st Team "B" 2nd.)

5. Difference between points for/against of the tied teams against the highest finishing common opponent. (i.e..Team "A" and Team "B" are tied for first with a 6-0 record, but did not play each other. Team "A" beat 3rd place team "C" 12-0, Team "B" beat team "C" 14-0, Team "B" 1st…. Team "A" 2nd.)

6. Difference between points for/against of the tied teams against all opponents.

7. Flip coin.

Note: *For head to head purposes all tied teams must have played an equal number of games against tied opponents. 
Once the tiebreaking criteria has been used to advance a team, the process starts at the beginning to determine subsequent standings.

EMT (Medical Staff) Game Day Response
Football is a contact sport and injuries do occur. The safety of all players is the number one concern of Regina Minor Football.

Regina Minor Football provides an EMT/First Responder at all league Regina games. The medical staff are provided with a First Aid Medical Kit at the games.

The duties of the EMT/First Responder are to:
  • Respond to all field injuries when the referee motions the coach onto the field when a player is down.
  • Assess the nature and extent of the injury.
  • Provide field level basic first aid.
  • Advise the coach if further medical assessment or treatment is required beyond basic first aid.
  • An ambulance is called when the injuries are assessed as requiring constant medical monitoring en route to the Emergency Department. The parent is responsible for the ambulance cost.
  • If transportation is by car, and the parent/responsible adult is not at the game, the coach will arrange proper transportation.

Fair Play Code for Parents
  • I will not force my child to participate in football.
  • I will remember that my child plays sports for his or her enjoyment, not for mine.
  • I will encourage my child to play by the rules and to resolve conflicts without resorting to hostility or violence.
  • I will teach my child that doing ones best is as important as winning, so that my child will never feel defeated by the outcome of a game.
  • I will make my child feel like a winner every time by offering praise and encouragement for competing fairly and for trying hard.
  • I will never ridicule or yell at my child for making a mistake or losing a competition.
  • I will remember that children learn best by example. I will applaud good plays by both my child's team and their opponents.
  • I will never question the officials' judgement or honesty in public.
  • I will support all efforts to remove verbal and physical abuse from football.
  • I will respect and show encouragement for volunteer coaches who give their time to provide football for my child.
Setting a positive example by exercising good conduct at football events---before, during, and after the game---will encourage other parents to observe proper, respectful behaviour and do likewise.  All adults must set good, positive examples for our children to aspire to follow!

RMF Playoff Game Tie-Breaker
When the score is tied at the end of the 4th period and it is necessary to declare a winner, the procedure to break the tie shall be the prerogative of the governing football association, with the consideration that the safety of the athlete is of prime importance.

Any such procedures shall be communicated in writing to both teams, and to the Referee, prior to the game in which the procedure may be used. In the event that no such regulations have been prepared, the following procedure shall be used:

The following tie-breaking system will be used when a game is tied after four periods. Amateur football playing rules apply with the following exceptions:

a) Immediately after the conclusion of the fourth quarter, officials will instruct both teams to retire to their respective areas. The officials will assemble at centre field and review the tie-breaking procedure.

b) The officials will escort captains to the centre of the field for the coin toss. Home team will call the coin toss. The winner of the toss shall choose one of the following options:

        (1) Offense or defense, with the offense at the opponents designated-yard line to start the first series.

        (2) Which end of the field shall be used for both series of that over time period.

c) The loser of the toss shall exercise the remaining option for the first extra period and shall have the first choice of the two options for subsequent even-numbered periods

d) Extra periods: An extra period shall consist of two series with Team A and Team B each putting the ball in play by a snap on or between the hash marks of the designated-yard line; which becomes the opponents yard line. The snap shall be from midway between the hash marks on the designated-yard line, unless a different position on or between the hash marks is selected before being ready for play.

e) Team Series: Each team retains the ball during a series until it scores or fails to make a first down. The ball remains alive after a change of team possession until it is declared dead. However, Team A may not have a First-and-10, if it again possesses the ball after a change of team possession.

f) Scoring: The team scoring the greater number of points during the regulation and extra periods shall be declared the winner. There shall be an equal number of series, as defined in (e) above, in each extra period, except if team B scores during a period other than on the try for extra point(s). Example: On the first possession of a period Team A scores a touchdown. If the score is still tied after three extra series having been played by each team, any subsequent touchdown must be followed by a two-point conversion.

g) There shall be no team time-outs during overtime play.

h) Designated-yard line.  In Atom start at the 15, in PeeWee and Bantam start at the 20 yard line.  After each series the Designated-yard line will move up 5 yards.